using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("BRM02_DarkIronArena")]
	public class BRM02_DarkIronArena : BRM_MissionEntity
	{
		public static float PLAY_CARD_DELAY => MonoClass.smethod_6<float>(TritonHs.MainAssemblyPath, "", "BRM02_DarkIronArena", "PLAY_CARD_DELAY");

		public BRM02_DarkIronArena(IntPtr address, string className)
			: base(address, className)
		{
		}

		public BRM02_DarkIronArena(IntPtr address)
			: this(address, "BRM02_DarkIronArena")
		{
		}

		public new void PreloadAssets()
		{
			method_8("PreloadAssets");
		}

		public new void InitEmoteResponses()
		{
			method_8("InitEmoteResponses");
		}
	}
}
